The visual side of the game was created using modeling clay, items bought from a thrift shop in Poland and other accoutrements. Both the visual and the audio of the game are littered with references to pop culture and beyond; from Sylvia Plath and Don Patterson to Will Smith and Danzel, from Grieg to Unchained Melody. This design choice was partly an attempt to link the endlessly referential, 80s post-modernist lit-crit theory with ideas of purgatory and fear of death. I employed the problematic creative tool of plagiarism in a kind of ecstasy of influence.
"...one of the most interesting (important even) freeware games of late. " indiegames.com
"This game is a journey through the
purgatory of conscience and
into the peace of acceptance"