Sunday, 28 June 2015

Revisiting past works: Will You Ever Return?

Will You Ever Return? was created in 30 days for a Halloween competition. It was my first completed game and sort of got the ball rolling for me using games as a medium. I was surprised to find out that the game had won the competition, albeit to many disgruntled comments from those who didn't enjoy it due to the piece being rather unorthodox.

The visual side of the game was created using modeling clay, items bought from a thrift shop in Poland and other accoutrements. Both the visual and the audio of the game are littered with references to pop culture and beyond; from Sylvia Plath and Don Patterson to Will Smith and Danzel, from Grieg to Unchained Melody. This design choice was partly an attempt to link the endlessly referential, 80s post-modernist lit-crit theory with ideas of purgatory and fear of death. I employed the problematic creative tool of plagiarism in a kind of ecstasy of influence.

" of the most interesting (important even) freeware games of late. "

 "This game is a journey through the
 purgatory of conscience and 
        into the peace of  acceptance"    
      the Arts Desk    
"as clever as it is stupid – i.e. very."   
"From trashy internet memes to high brow literature and mythology, Will You Ever Return? quite capably fixes together all parts of modern culture... into a game of serious thoughts, amusing bylines and symbolic throwarounds."    
        indie static  

Monday, 2 February 2015

Beeswing thoughts

Recently a person played Beeswing on Youtube and it was interesting to see the comments about the game. Most of the comments were negative.

Being crazy/ on drugs -

 Pretty used to this one.

Being pretentious -

There's nothing I can say to this, no reason why I should say anything. I like to think that the things I do come from a real place.

Cloying/ mawkish/ horrible content -

I have to be careful here. Is the appeal for sentimentality the only thing going on in the game? I think certain cultures/ people from certain backgrounds don't realise that a thing can be sad at the same time as being comedic, be entertaining and not be delightful etc.

In Scotland this duality is everywhere. My auntie died on the 26th of December, 2014. She was a great person, I wish you could have met her. When her sisters went to the hospital to see her before Christmas she was in so much pain and on so much morphine that she was a little confused. She asked her sister,
"Were you singing just then? I swore I could hear singing".
"Maybe it was the angels". Everyone laughed.
This is typical of the sense of humour in Scotland.

On the horrible content: The reality on which the stories in the game are based is often much worse.

Other qualms -

  • not a game
  • convoluted text
  • artsy fartsy 

I don't think I want to defend myself anymore.

I can't afford to keep making games.