a place for my games and stuff linked to them.
Wednesday, 22 October 2014
where the game comes second
I get a lot of my ideas in a semi-somnambulant state. The past few nights have been fruitful. Last night the ideas started with "slow play"; to try to play music slowly, then to slow down recordings, then to make a slow scene. The scene above is a space in which to walk, the view is from a distance and so the player moves slowly. Such passive gameplay allows focus to lie elsewhere.
The night before last I was stuck with how to show disability.