Wednesday, 22 October 2014

where the game comes second

I get a lot of my ideas in a semi-somnambulant state. The past few nights have been fruitful. Last night the ideas started with "slow play"; to try to play music slowly, then to slow down recordings, then to make a slow scene. The scene above is a space in which to walk, the view is from a distance and so the player moves slowly. Such passive gameplay allows focus to lie elsewhere.

The night before last I was stuck with how to show disability.

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