I was is some very talented company so my game sits in the shadows of some great games. Mr Michael Brough made a truly astounding game in the allocated time and I feel the download is worth it just to play his game. But I have failed to mention Zarathustra's game, it is also very fantastic and frankly inspiring. Now lets not forget my dear chum Jake Clover's game, gosh, how I did laugh with joy.
In retrospect, I'm not totally unhappy with my game, I tried something new with new tools and learnt some new dos and don'ts along the way. I fear my weakness in game making is the aspect which makes a thing a game. Game is becoming a word like reality in that I'm starting to feel it ought to always be in inverted commas. I like the pictures I made, kind of an L.S. Lowry meets Kafka theme.
I love how it makes up a whole now that all the parts can be seen together. I love how it all makes complete sense.
EXPERIMENT 12 windows only for the time being.
Did You Know? 12 facts about Experiment 12
- The story has been being written for almost 3 years now and was started by ProSieben und Socialmedia girl Nela Pongy-Lee.
- Every Dev has hidden a secret goose in their game! Can you find them all?
- The original title of the project was Bath Time: A Virtual Tour of Bath !
- If you leave it on the selection screen for 3 mins without pressing a button or changing window then you will be treated to a short vocal piece by Grayson Perry who has generously supported and financed the entire piece! The piece is accompanied with images of the developers!
- Each game took over 4 hours to make!
- Way over 4 hours!
- More than ten hours!
- Way more than ten hours!
- The protagonist is in fact called Susan Bumperhink and doesn't appear in any of the chapters!
- There are over 10 parts!
- Way over ten parts!
- The first sound you hear in the game was made by throwing a cabage against a wall. . . underwater! In reverse!