The visual side of the game was created using modeling clay, items bought from a thrift shop in Poland and other accoutrements. Both the visual and the audio of the game are littered with references to pop culture and beyond; from Sylvia Plath and Don Patterson to Will Smith and Danzel, from Grieg to Unchained Melody. This design choice was partly an attempt to link the endlessly referential, 80s post-modernist lit-crit theory with ideas of purgatory and fear of death. I employed the problematic creative tool of plagiarism in a kind of ecstasy of influence.
"This game is a journey through the
purgatory of conscience and
into the peace of acceptance"
"as clever as it is stupid – i.e. very."
"From trashy internet memes to high brow literature and mythology, Will You Ever Return? quite capably fixes together all parts of modern culture... into a game of serious thoughts, amusing bylines and symbolic throwarounds."
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